3 months

4 months

2 months

150 +

Screens Created

20+

Modules

20+

Modules

UX wireframes

Design System

UI Design

Content Strategy

Prototyping

Pattern Documentation

Received high performance appreciation letter and gift from the Harman

Tech Maestro Award

Project of the year

B2C Mobile application for prosthetic device

About Client

Project Highlight

Our client has a prosthetic device company with impressive range of prosthetic lower limb and Upper limb. They have wide range of specialized department for technological development, Medical support, Training, Specialist academy etc.


They have been focused and dedicated to improve life of amputees worldwide by making them feel confident and mobile. In continuation with the same intension, the client approached us to understand amputees and client’s system in-order to design innovative digital experience for the lower limb amputees.

Reimagining prosthetic experience through minimum invasive digital intervention for amputees that uses user centric approach.

The project employed a two-phase design approach, creating dedicated mobile and tablet applications for both patients and clinicians. This ensured a tailored experience for each user group, addressing their specific needs and functionalities..

Through the
Double Diamond design process, we embarked on a journey to deeply understand user needs. This led to a systematic exploration of core issues and exploration of potential solutions, which were rigorously tested through usability sessions. This iterative process allowed us to adapt and continuously improve throughout the project. As a result, the user experience that delivers satisfaction. The new design is not only simpler and more secure, but it also aligns seamlessly with user expectations.

To identify the most promising digital solutions, the project was kicked off with a structured 3 months sprint for both the Patient and clinician’s app

This phase combined :

The sprint culminated with a rigorously discussed features and possibilities with stakeholder from key departments to mitigate risks.

Design System

User Journey Flow

SUS Testing

Behavior ANALYSIS

Visual Design

IA

As a consultant, I served as a dual-role UX researcher and designer. I also actively contributed to the visual design approach and design system’s consistency across applications.



Research & Design

Strategy

Management

Managed and collaborated with diverse stakeholders and cross-functional teams, emphasizing the importance of integrating various perspectives for a holistic solution within the project constraints.

Leveraged research findings and behavioral analysis, substantiated service offerings, and guided key business decisions, ensuring a user centric and strategically informed design.

TEAM : UX Consultant . UX Designer . UI Designer . Business analysts . Project manager

My Role

Key Learnings

Awards & Recognitions

Respecting the terms of the non-disclosure agreement,

I regretfully cannot disclose additional project details here. Nevertheless, I am more than willing to share insights into my process, the journey undertaken, and the valuable lessons learned during the course of the project.

Communication with Stakeholder

Conceptualising

Collaborative and Cross-functional Skills

Iterative Design Approach

Effective Research Practices

Informed Decision-making

Project Brief

Team Structure

Approach

Research

Project timeline

SECONDARY Research

RESEARCH SYNTHESIS

Information architecture

Design

Prototype & Test

Phase 1 : 9 MONTHS

Phase 2 : 9 MONTHS

DUATION

DEVICE

TYPE

TOOL

B2C

Empower amputees to reach their full potential and have increased control over their daily life where they not only adapt, but thrive.

To provide a seamless, user-friendly experience for healthcare professionals during the setup and during the lifetime use of the prosthetic devices.

I single handedly spear headed the entire testing, task design, documentation and driving insight for both the application.


Total 3 tests were performed ;

2 for patient’s app and 1 for expert’s app.

Testing gave us a lot of clarity on various aspects such as :


Perception of the application

Navigation

Grouping and nesting of sections

Visual design

Mental modal of data positioning

and more..

Users were given tasks to complete within the app. This revealed inefficiencies in existing features and identified areas where workflows can be streamlined.

Tested variations of features and section nomenclature to see which version performs better with users. This helped make data-driven decisions early on during the design phase before rolling the screens out for development.

The SUS questionnaire covers aspects like the ease of use, the complexity of the system, and the user's confidence in using it. Once all responses were collected, the individual scores were converted into a total SUS score, which ranges from 0 to 100. This score gave a general indication of the product's usability, with higher scores representing better usability.

Task Analysis

A/B Testing

SUS Testing

Feature definition & Priortisation

Votes were taken from all the key stakeholders on the consolidated proposed features. Client’s Stakeholders included were :

Design manager

Visual designer

Development team

Product owners

Marketing team

Internal clinician’s

Industrial product designer

Company’s CEO

This collaborative exercise helped prioritize features and helped us strike balance between user experience, development effort, Product capabilities and business goals.

Process

Interim review and validation from internal clinician’s and subject matter experts

DESIGN Approach

Home page behaves like a hub to access all the important information.

Introduced Fixed top and bottom navigation for quick access

Crucial to do content grouping based on user needs and logical reasoning.

Introducing shortcuts to have smooth workflow experience

and more..

Persona

It was found that there are total 4 key stakeholder;
Patient, Clinician, Physiotherapist, RND team (Not considering in these phase)

Clinician

End User

Sets up prosthetic device

Helps in rehabilitation exercises

Prosthetic device manufacturer

Provides Demo and Support

Part of clinician team,

Purchases device via clinician

End User

Amputee

Physio-therpist

Client

Client’s

Specialist

Define

Design

Research & Discovery

Problem Defination

Solution Exploration

Designing

Milestone 2

Prototype & Test

*only done for patient’s app

Feedback & Refinement

Milestone 1

Prototype & Test

Delivery

Research

User Research

UX Strategy

User Testing

Information Architecture

Design System

UX CONSULTANT

UX RESEARCH

UX DESIGN

Project Planning

Feature Prioritizations

Estimation

User INTERVIEW

User Testing

Goal is to

“go beyond Mobility by empowering Lower-Limb Amputees”

Analyzed current App

PATIENT’s App

Clinician’s App

Comprehensive user experience (UX) audit of the existing application was conducted, which helped in user interview preparations and analysis of user feedback.


This process helped us identify areas where users encountered difficulties or frustrations, such as :
Confusing navigation, desired features or irrelevant information.

SWOT analysis

PATIENT’s App

Used SWOT analysis in the early stage to asses client's current position and identify new areas of improvement.

This framework helped in making :
Understanding bigger picture, Strategic decision-making

OLD research conducted by client

Clinician’s App

Analyzed old research conducted by client internally. This helped in widening our perspective as well as validating some of our research findings.

Competitor’s analysis

PATIENT’s App

Competitor analysis helped unveils existing prosthetic solutions, user experience trends, and helped differentiate design proposal.

Identifying Gaps, Benchmarking, Competitor’s weakness.

Literature review

PATIENT’s App

Clinician’s App

Conducted a literature review to gain insights from existing research on mobile app accessibility for amputees.


Few take away :
Clear and concise language, Color contrast, Large, high-contrast text, Large touch targets, Offer multiple ways to access information etc

Phase 1

Patient’s App

9 months

Research

Total Duration

Designing
M2

Designing
M1

User
testing

User
testing

1 Year 6 months

Phase 2

Clinician’s App

9 months

Research

Total Duration

Designing

User testing + Feedback

Mobilefirst approach

Mobile

Tablet

Phase 1

Phase 2

Patient’s App

Clinician’s App

Stakeholders

Product walkthroughs & knowledge transfer

Stakeholder & Business understanding

Secondary research

User interviews & analysis

Feasibility assessments

Feature priortisation

3 Clinicians

2 Stakeholders

11 Amputees

7 Clinicians

A cornerstone of the UX research process, aim of the research was to have deep understanding of our target users to be able to make informed design decisions

User Interviews

Primary Research

Phase 1

Total Interviewee

Total Interviewee

Phase 2

Patient’s App

Clinician’s App

14

9

150 +

Screens Created

200 +

Screens Created

Prototyping

KEY IDENTIFIED FEATURES

Define

Stats Visualisation

Enhancing feature most loved by Patient; various stats and reports

Quick Access to settings

Settings are changed quite a few times in a day, which needs to be smooth experience

Engaging Training

Training was found out to be one of the most crucial yet ignored aspect in the app

Design for Older Adults

Majority of the users are Older adults, the app design needs to be inclusive.

Scannable Content

Aim is to focus and send more time with the patient more than the application

Patient related data

Patient’s information such as Warranty, Service etc, should be easily accessible

Default settings Identifier

Clinician’s found it difficult to keep track of modified and default device settings.

Prominent Visuals

As settings are most crucial aspect of the app, the visuals needs to be loud and clear.

Patient’s App

Clinician’s App

Co-creating with different stakeholders and across cross-functional teams and the importance of incorporating their perspectives and inputs to design a holistic solution within the constraints.

Use research findings and behavioral analysis to back the service offerings and drive key business decisions.

These are some of my many learnings in this a year and half long intense and fulfilling project.

Clinician’s App

Let’s make something great together.

Published articles are intended strictly for non commercial and referential purpose only. All rights logo and trademark are reserved with their respective owners.

Designed by Upasna Sehji, All rights reserved.

Work

Experiment/Play

Blogs

About

Contact

Ld.

Insta

Be.

3 months

4 months

2 months

Consolidated feedback from user research and analyzed user reviews to identify following :


Frequently mentioned issues

Popular and critical features requests.

Understand of the design direction

UX ANALYSIS

UX SYNTHESIS

Data clustering and theming

PATIENT’s App

Clinician’s App

Clinician’s App

USER JOURNEY

PATIENT’s App

USER FLOW

UX RESEARCH

The above data from patient’s app audit and user research was then mapped into User Journey Map


This helped us in identifying the following :


Potential additions and improvements in the current app’s flow

Patient’s and Clinician’s app interaction

Visual representation of flow helped in discussion with client and stakeholders

Helped in discussion on business needs

PATIENT’s App

Clinician’s App

PATIENT’s App

Clinician’s App

PATIENT’s App

Award given by Harman DTS VICE PRESIDENT

Award : PROJECT OF THE YEAR

By : VP of HARMAN DTS

By : VP of Huemen

What CLIENT has to say for the team.

What HARMAN’s LEADERSHIP has to say for ME.

Award : TECH MAESTRO

Award given by HUEMEN CREATIVE DIRECTOR